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  2. Ebooks
  3. Game Time

EBOOK

Game Time

Understanding Temporality in Video Games

Christopher HansonSeries: Digital Game Studies
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Pages
296
Year
2018
Language
English
Publisher
Indiana University Press

About

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time?
Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time
Featuring comparative analysis of key video games titles-including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.

Related Subjects

  • Video & Mobile
  • Games & Activities
  • Adult Nonfiction
  • Social Aspects (Computers)
  • Computers
  • Social Aspects (Technology & Engineering)
  • Technology & Engineering
  • General
  • Film
  • Performing Arts

Extended Details

  • SeriesDigital Game Studies

    Artists

    Christopher HansonAuthor