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  3. Gamify Literacy

EBOOK

Gamify Literacy

Boost Comprehension, Collaboration and Learning

Michele Haiken
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Pages
176
Year
2017
Language
English
Publisher
ASCD

About

Literacy is at the heart of education, and what better way to teach this important subject than through the motivational techniques built into gamification?
With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.
This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.
This book includes: tips for implementing gaming techniques to engage and motivate students; a fun and engaging design to complement a game-based approach to learning; and examples that can easily be modified for different grade levels.

Related Subjects

  • Computers & Technology
  • Education
  • Adult Nonfiction
  • Standards (incl. Common Core)
  • General
  • Teaching
  • Science & Technology
  • Subjects

Artists

Michele HaikenAuthor