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  3. Scooby-Doo Explores Transportation

EBOOK

Scooby-Doo Explores Transportation

John SazaklisSeries: Scooby-Doo, Where Are You?
5
(2)
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Year
2024
Language
English
Publisher
Capstone

About

The Mystery Machine broke down, and Scooby-Doo and the Mystery Inc. gang are stranded. It's going to take every type of transportation to get back home, including a bus, train, boat, plane, and more! Young readers will delight in using the clues in the text and photos to guess what type of transportation the gang is using before turning the page.

Related Subjects

  • Media Tie-In
  • Juvenile Fiction
  • Dogs
  • Animals
  • Juvenile Nonfiction
  • General (Transportation)
  • Transportation (Juvenile Nonfiction)
  • General (Transportation) (Transportation, Adult Nonfiction)
  • Transportation (Adult Nonfiction)
  • Adult Nonfiction
  • Geography
  • Earth Sciences
  • Science & Nature

Reviews

"Characters from Scooby-Doo cartoons introduce different locations in a guessing game format. An initial spread shows an unnamed setting, with cartoon images set against photographs. Hints from text and photos prompt readers to guess the setting. In one example, the friends are on "a big vehicle that makes a lot of stops" (Transportation). A page turn reveals a photo of a bus and offers three historical facts about the vehicle. The learning content includes basic introductory information and random facts. Characters interact via word balloons, often sharing intentionally labored puns that match the humor of the cartoon, as when Scooby fills up at a "grass station" in the grassland habitat (Habitats). Various villains from the series can be spotted hiding in many of the scenes; these are identified at the end of each book. VERDICT Limited use for learners, but the cartoon tie-ins and interactive elements will appeal to some readers."
School Library Journal

Extended Details

  • SeriesScooby-Doo, Where Are You?

    Artists

    John SazaklisAuthor

    Similar Artists

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