Taking Photos from Space
Part of the Smithsonian: Informational Text series
Landsat satellites orbit the Earth to get images. Learn how these images are made using heat. Then, find out how these cutting-edge satellites are helping save the planet! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Powered by the Sun
Part of the Smithsonian: Informational Text series
Learn how scientists channel energy from the sun to power awesome innovations! Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this STEAM book that is ideal for kids ages 5-7.
Amphibian Rescue
Part of the Smithsonian: Informational Text series
Amphibians can be found all over the world. There are more than 7,500 kinds of amphibians living in streams, rainforests, deserts, and everywhere in between. Many of them are in danger due to a deadly fungus, but help is on the way! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Helping People See
Part of the Smithsonian: Informational Text series
Over the years, people have looked for ways to improve our imperfect sight. This has led us to the world of optics, which is the study of light and how it travels. What are some of these innovations that have changed how we see the world, and how do they work? Find the answers to these questions with this Smithsonian Informational Text! Created in collaboration with the Smithsonian Institution, this text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Saving Migratory Birds
Part of the Smithsonian: Informational Text series
Learn how ornithologists are using modern technology to help migratory birds. Created in collaboration with the Smithsonian Institution, this Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Living and Working in Space
Part of the Smithsonian: Informational Text series
The first astronauts in space only stayed for brief periods of time. But now, NASA scientists have developed technologies that allow astronauts to live in space long term. Learn about the challenges that astronauts face living in zero gravity and cramped quarters with this fascinating Informational Text created in collaboration with the Smithsonian Institution! Build reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Rebuilding the Body
Part of the Smithsonian: Informational Text series
The first prosthetic devices consisted of wooden legs and hooks for hands. Today, many prostheses and bionics can do everything a natural limb can do--and more! Learn about inventions from the past that have been used to rebuild the body and modern-day advancements including the use of 3D printers to create prosthetics! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Making Music
Part of the Smithsonian: Informational Text series
How do the levers, hammers, and strings of a piano work together to make music? How do the size and shape of a trumpet's bell affect its sound? Find the answers to these questions--and more--with this STEAM book that will ignite a curiosity about STEAM topics through real-world examples. Created in collaboration with the Smithsonian Institution, it features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' early childhood literacy skills and is ideal for kids ages 5-7.
All About Water
Part of the Smithsonian: Informational Text series
Do you know what makes up most of our bodies and most of Earth? Water! Learn about the water cycle and why water is so important for plants, animals, and all organisms on Earth. Created in collaboration with the Smithsonian Institution, this book will inspire curiosity about science topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and walks students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in physical science fields. Dive into advanced science topics for older readers with this STEAM book that is ideal for secondary students or ages 10-14.
Garden Life
Part of the Smithsonian: Informational Text series
Soil, plants, rain, and sunlight. These are all things that make a garden grow. Introduce life science and STEAM topics to your youngest learners with this STEAM book for kindergarteners. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to teach STEAM to beginning readers and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. Ignite a curiosity for STEAM in grade K students and children ages 4-6.
Taking Food To Go
Part of the Smithsonian: Informational Text series
Getting food to go is easy, but it's not always good for the Earth. Learn about better alternatives to fast-food and to-go packaging with this fun and informative STEAM book. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to introduce STEAM topics to young learners and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
Amphibian Rescue
Part of the Smithsonian: Informational Text series
Amphibians can be found all over the world. There are more than 7,500 kinds of amphibians living in streams, rainforests, deserts, and everywhere in between. Many of them are in danger due to a deadly fungus, but help is on the way! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Mapping the Milky Way
Part of the Smithsonian: Informational Text series
When it comes to mapping the Milky Way, scientists know one thing for sure. They know that there is still a lot that they do not know! Discover how they study the Milky Way, and learn about the galaxy that we call home. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Navigating at Sea
Part of the Smithsonian: Informational Text series
Navigation instruments have changed over time. Lodestones, sunstones, and sextants helped early navigators find their way. Modern technology makes navigation more precise than it has ever been. But the roots of navigation still remain. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Helping Injured Animals
Part of the Smithsonian: Informational Text series
Learn how prosthetic devices and 3D printing are being used to help injured dogs, cats, elephants, and dolphins with this fun and informative book. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' foundational literacy skills and is ideal for kids ages 5-7.
Lighting the Night
Part of the Smithsonian: Informational Text series
Candles, kerosene lamps, electric lights, and flashlights are all things people have used throughout history to light up the night. Perfect for kindergarteners, this title makes it easy for parents and teachers to introduce STEAM and beginner science topics to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is ideal for makerspaces and introduces grade K students to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for children ages 4-6.
Making Music
Part of the Smithsonian: Informational Text series
How do the levers, hammers, and strings of a piano work together to make music? How do the size and shape of a trumpet's bell affect its sound? Find the answers to these questions-and more-with this STEAM book that will ignite a curiosity about STEAM topics through real-world examples. Created in collaboration with the Smithsonian Institution, it features a hands-on STEAM challenge that is perfect for makerspaces, and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' early childhood literacy skills and is ideal for kids ages 5-7.
Growing Plants in Space
Part of the Smithsonian: Informational Text series
Have you ever heard of a space farmer? Space farmers are astronauts who have received special training to learn how to grow plants in outer space. Learn about the challenge of farming in outer space with this high-interest STEAM book created in collaboration with the Smithsonian Institution. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8. Ignite a curiosity about STEAM topics with this high-interest text!
Piecing Art Together
Part of the Smithsonian: Informational Text series
What do toothpicks, dryer lint, plastic bottles, and soup cans have in common? They are all items that have been used to create art! Found art is a type of art that involves creating pieces from found objects that are not usually considered to be artistic. Learn how these ordinary objects are made into beautiful art. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
Protecting a Sinking City
Part of the Smithsonian: Informational Text series
Imagine a city with no cars or streets and where people ride boats to get around. This place is Venice, Italy. Built on a lagoon, Venice is in trouble. The city is sinking, and engineers are racing to save it before it is too late. Learn about the efforts to save Venice from the sea. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
Mimicking Nature
Part of the Smithsonian: Informational Text series
Have you ever wondered where inventors get some of their ideas? This answer may surprise you: sometimes the inspiration comes from plants! Learn how some tiny plants have made a huge difference in the world. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
What Toys Can Do
Part of the Smithsonian: Informational Text series
Toys are designed to do different things. Learn how a toy's design affects its function with this STEAM book for kindergarten that makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kids ages 4-6.
Garden Life
Part of the Smithsonian: Informational Text series
Soil, plants, rain, and sunlight. These are all things that make a garden grow. Introduce life science and STEAM topics to your youngest learners with this STEAM book for kindergarteners. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to teach STEAM to beginning readers and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. Ignite a curiosity for STEAM in grade K students and children ages 4-6.
Garden Life
Part of the Smithsonian: Informational Text series
Soil, plants, rain, and sunlight. These are all things that make a garden grow. Introduce life science and STEAM topics to your youngest learners with this STEAM book for kindergarteners. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to teach STEAM to beginning readers and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. Ignite a curiosity for STEAM in grade K students and children ages 4-6.
Amazing Tales of Plant Survival
Part of the Smithsonian: Informational Text series
From Joshua trees to Venus flytraps, discover some amazing plants in this STEAM book! An unusual plant with only two leaves has survived for almost 500 years in Africa. Deep in a swamp, a beautiful plant curls a sticky leaf around a fly and digests it. Explore how these plants survive and thrive in harsh environments. Created in collaboration with the Smithsonian Institution, this book will spark curiosity about plants. It features a hands-on STEAM challenge that is perfect for makerspaces and walks students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in life science fields. Explore advanced science topics for older readers with this STEAM book that is ideal for secondary students or ages 10-14.
Wildfires
Part of the Smithsonian: Informational Text series
Explore why wildfires happen and how to stay safe when they break out! Wildfires occur around the world every year. These large-scale fires destroy homes, habitats, and ecosystems. Learn how studying the science of fire gives us insight into how to stop them. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite curiosity about fire and what it can do through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and takes students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in physical science fields. Dive into advanced science topics for older readers with this STEAM book that is ideal for secondary students or ages 10-14.
Sonar and Submarine Technology
Part of the Smithsonian: Informational Text series
Dive into an exciting new world through submarines and sonar! The world beneath our oceans' surfaces is dark, cold, and mysterious. It's also a critical ecosystem. Scientists use high-tech underwater vehicles and sound-based technology to see the unseen, map the unknown, and learn about new species in the deepest parts of the ocean. Created in collaboration with the Smithsonian Institution, this STEAM book will inspire curiosity about deep-sea creatures and corals. It features a hands-on STEAM challenge that is ideal for makerspaces and takes students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in physical science fields. Introduce engaging science topics to older readers with this STEAM book that is perfect for secondary students or ages 10-14.
Animal Health at the Zoo
Part of the Smithsonian: Informational Text series
Learn how zookeepers work to keep animals in zoos safe, happy, and healthy in this STEAM reader! Zoo animals are living creatures who need proper care throughout their lives. Encouraging animals to satisfy their natural instincts is an important part of a zookeeper's job. Created in collaboration with the Smithsonian Institution, this book will inspire curiosity about the megalodon and paleontology. It features a hands-on STEAM challenge that is perfect for makerspaces and walks students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in the National Zoo. Explore advanced science topics for older readers with this STEAM book that is ideal for secondary students or ages 10-14.
Gravitational Interactions
Part of the Smithsonian: Informational Text series
What goes up must come down…unless it's in outer space! How do astronauts handle changes in gravity? Find out how the amazing force of gravity affects objects on Earth, the moon, and more. Created in collaboration with the Smithsonian Institution, this STEAM book will inspire curiosity about gravity through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and takes students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in physical science fields. Explore advanced science topics for older readers with this STEAM book that is ideal for secondary students or ages 10-14.
All About the Periodic Table
Part of the Smithsonian: Informational Text series
Can you name the 103 elements of the periodic table? The periodic table is a powerful tool for chemists and all scientists. Its creation has shaped our understanding of the elements that are found on Earth. Explore the periodic table and its origins in this STEAM reader. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite curiosity about the chemical elements that are the building blocks of our world. It features a hands-on STEAM challenge that is perfect for makerspaces and takes students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in physical science fields. Introduce advanced science topics for older readers with this STEAM book that is ideal for secondary students or ages 10-14.
Sounds of the Universe
Part of the Smithsonian: Informational Text series
Discover what sounds can tell us about our world! Humans hear different sounds every day, but sounds are not limited to what we can hear-or even to planet Earth. Animals make and use sounds differently from humans, and faraway objects in outer space can produce sounds. Created in collaboration with the Smithsonian Institution, this STEAM book will inspire curiosity about the properties of sound through real-world examples. It features a hands-on STEAM challenge that is ideal for makerspaces and takes students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in physical science fields. Explore advanced science topics with older readers with this STEAM book that is perfect for secondary students or ages 10-14.
Energy Reactions in the Kitchen
Part of the Smithsonian: Informational Text series
How do simple ingredients transform into the food on our plates? Meats, baked goods, dairy products, and more go through complex changes before they reach the dining room table. Find out more about physical and chemical reactions in the food we eat. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite curiosity through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and takes students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in physical science fields. Cover advanced science topics for older readers with this STEAM book that is ideal for secondary students or ages 10-14.
Cooling Off
Part of the Smithsonian: Informational Text series
When it's hot outside, what can you do to stay cool? People have found many ways to cool off and cool down. How cool is that? Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' early childhood literacy skills and is ideal for kids ages 5-7.
All About Hurricanes
Part of the Smithsonian: Informational Text series
Gear up to explore one of the most violent weather events on Earth-hurricanes! Weather experts use technology and quick thinking to predict and prepare for upcoming storms. Investigate how tropical storms form and understand the science behind forecasting a storm. Created in collaboration with the Smithsonian Institution, this STEAM book will inspire curiosity about meteorology through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and takes students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in Earth and space science fields. Explore advanced science topics with older readers with this STEAM book that is ideal for secondary students or ages 10-14.
A Den for Bei Bei
Part of the Smithsonian: Informational Text series
Learn about Bei Bei the panda and his home at the National Zoo. This STEAM book for kindergarten makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kids ages 4-6.
Lighting the Night
Part of the Smithsonian: Informational Text series
Candles, kerosene lamps, electric lights, and flashlights are all things people have used throughout history to light up the night. Perfect for kindergarteners, this title makes it easy for parents and teachers to introduce STEAM and beginner science topics to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is ideal for makerspaces and introduces grade K students to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kids ages 4-6.
Navigating at Sea
Part of the Smithsonian: Informational Text series
Navigation instruments have changed over time. Lodestones, sunstones, and sextants helped early navigators find their way. Modern technology makes navigation more precise than it has ever been. But the roots of navigation still remain. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Color-Changing Cephalopods
Part of the Smithsonian: Informational Text series
Cephalopods have evolved with a strong set of skills that allow them to survive in their aquatic world. Scientists are fascinated by their ability to change color, the ways they ward off predators, and their methods of communication. In time, scientists hope that by studying these creatures, they may find ways to copy and use all of their abilities. Created in collaboration with the Smithsonian Institution, this Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Making Music
Part of the Smithsonian: Informational Text series
How do the levers, hammers, and strings of a piano work together to make music? How do the size and shape of a trumpet's bell affect its sound? Find the answers to these questions--and more--with this STEAM book that will ignite a curiosity about STEAM topics through real-world examples. Created in collaboration with the Smithsonian Institution, it features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' early childhood literacy skills and is ideal for 1st grade students or children ages 5-7.
Powered by the Sun
Part of the Smithsonian: Informational Text series
Learn how scientists channel energy from the sun to power awesome innovations! Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this STEAM book that is ideal for 1st grade students or ages 5-7.
What Toys Can Do
Part of the Smithsonian: Informational Text series
Toys are designed to do different things. Learn how a toy's design affects its function with this STEAM book for kindergarten that makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
Helping People See
Part of the Smithsonian: Informational Text series
Over the years, people have looked for ways to improve our imperfect sight. This has led us to the world of optics, which is the study of light and how it travels. What are some of these innovations that have changed how we see the world, and how do they work? Find the answers to these questions with this Smithsonian Informational Text! Created in collaboration with the Smithsonian Institution, this text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Raising Silkworms
Part of the Smithsonian: Informational Text series
Silk is an expensive fabric that is valued for its texture and durability. Learn how silk is harvested from silkworm cocoons with this STEAM book that will ignite a curiosity about STEAM topics through real-world examples. Created in collaboration with the Smithsonian Institution, this book features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this book that is ideal for 1st grade students or ages 5-7.
A Den for Bei Bei
Part of the Smithsonian: Informational Text series
Learn about Bei Bei the panda and his home at the National Zoo. This STEAM book for kindergarten makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
Helping Injured Animals
Part of the Smithsonian: Informational Text series
Learn how prosthetic devices and 3D printing are being used to help injured dogs, cats, elephants, and dolphins with this fun and informative book. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' foundational literacy skills and is ideal for 1st grade students or ages 5-7.
Taking Photos From Space
Part of the Smithsonian: Informational Text series
Landsat satellites orbit the Earth to get images. Learn how these images are made using heat. Then, find out how these cutting-edge satellites are helping save the planet! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this e-book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
The Science of Waves and Surfboards
Part of the Smithsonian: Informational Text series
Watching surfers is mesmerizing. It looks like they are magically gliding over the water. But what looks like magic is actually science in action! Surfers use science to select the right surfboards and to understand the motion of the ocean. Learn about the science behind surfing with this high-interest title! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Making Water Safe
Part of the Smithsonian: Informational Text series
Everyone needs clean water to live. But not everyone has access to clean water. Learn how people around the world are working hard to solve the clean water problem! Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' foundational literacy skills and is ideal for kids ages 5-7.