Staying Afloat
Part of the Smithsonian: Informational Text series
This STEAM book for kindergarten makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM and basic science topics easier to understand and teaches the concept of buoyancy. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
Cooking Innovations
Part of the Smithsonian: Informational Text series
To be a chef, you need to have a great palate, knife skills, and... science skills? It's true, cooking requires more "science" than you might think! Learn about the innovations and technology behind great cooking with this informative book. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
Cooling Off
Part of the Smithsonian: Informational Text series
When it's hot outside, what can you do to stay cool? People have found many ways to cool off and cool down. How cool is that? Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' early childhood literacy skills and is ideal for 1st grade students or ages 5-7.
Helping Animals Learn
Part of the Smithsonian: Informational Text series
Animal keepers have developed innovative ways to help zoo animals learn and grow. Learn how zookeepers keep animals healthy and happy with this fun and informative book. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' foundational literacy skills and is ideal for 1st grade students or children ages 5-7.
Staying Dry
Part of the Smithsonian: Informational Text series
Scientists are learning how to keep people dry in wet weather. They look to plants and animals for answers. They have learned that when it comes to staying dry, nature knows best! Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
Making Shade
Part of the Smithsonian: Informational Text series
A hat, an umbrella, a porch, and a tent. These are all things that provide shade on a sunny day. This STEAM book for kindergarten makes it easy for parents and teachers to introduce STEAM and beginning science topics to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for grade K students or kids ages 4-6.
Finding the Right Container
Part of the Smithsonian: Informational Text series
Different containers are designed to hold different things. Learn about shapes and categorizing with this fun STEAM book for kindergarten that makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students and ages 4-6.
Garden Life
Part of the Smithsonian: Informational Text series
Soil, plants, rain, and sunlight. These are all things that make a garden grow. Introduce life science and STEAM topics to your youngest learners with this STEAM book for kindergarteners. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to teach STEAM to beginning readers and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. Ignite a curiosity for STEAM in grade K students and children ages 4-6.
Lighting the Night
Part of the Smithsonian: Informational Text series
Candles, kerosene lamps, electric lights, and flashlights are all things people have used throughout history to light up the night. Perfect for kindergarteners, this title makes it easy for parents and teachers to introduce STEAM and beginner science topics to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is ideal for makerspaces and introduces grade K students to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for children ages 4-6.
Taking Food To Go
Part of the Smithsonian: Informational Text series
Getting food to go is easy, but it's not always good for the Earth. Learn about better alternatives to fast-food and to-go packaging with this fun and informative STEAM book. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to introduce STEAM topics to young learners and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
Making Music
Part of the Smithsonian: Informational Text series
How do the levers, hammers, and strings of a piano work together to make music? How do the size and shape of a trumpet's bell affect its sound? Find the answers to these questions--and more--with this STEAM book that will ignite a curiosity about STEAM topics through real-world examples. Created in collaboration with the Smithsonian Institution, it features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' early childhood literacy skills and is ideal for kids ages 5-7.
Making Water Safe
Part of the Smithsonian: Informational Text series
Everyone needs clean water to live. But not everyone has access to clean water. Learn how people around the world are working hard to solve the clean water problem! Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' foundational literacy skills and is ideal for kids ages 5-7.
Garden Life
Part of the Smithsonian: Informational Text series
Soil, plants, rain, and sunlight. These are all things that make a garden grow. Introduce life science and STEAM topics to your youngest learners with this STEAM book for kindergarteners. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to teach STEAM to beginning readers and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. Ignite a curiosity for STEAM in grade K students and children ages 4-6.
Garden Life
Part of the Smithsonian: Informational Text series
Soil, plants, rain, and sunlight. These are all things that make a garden grow. Introduce life science and STEAM topics to your youngest learners with this STEAM book for kindergarteners. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to teach STEAM to beginning readers and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. Ignite a curiosity for STEAM in grade K students and children ages 4-6.
Taking Food To Go
Part of the Smithsonian: Informational Text series
Getting food to go is easy, but it's not always good for the Earth. Learn about better alternatives to fast-food and to-go packaging with this fun and informative STEAM book. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to introduce STEAM topics to young learners and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
Lighting the Night
Part of the Smithsonian: Informational Text series
Candles, kerosene lamps, electric lights, and flashlights are all things people have used throughout history to light up the night. Perfect for kindergarteners, this title makes it easy for parents and teachers to introduce STEAM and beginner science topics to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is ideal for makerspaces and introduces grade K students to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kids ages 4-6.
Powered by the Sun
Part of the Smithsonian: Informational Text series
Learn how scientists channel energy from the sun to power awesome innovations! Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this STEAM book that is ideal for kids ages 5-7.
Making Music
Part of the Smithsonian: Informational Text series
How do the levers, hammers, and strings of a piano work together to make music? How do the size and shape of a trumpet's bell affect its sound? Find the answers to these questions-and more-with this STEAM book that will ignite a curiosity about STEAM topics through real-world examples. Created in collaboration with the Smithsonian Institution, it features a hands-on STEAM challenge that is perfect for makerspaces, and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' early childhood literacy skills and is ideal for kids ages 5-7.
What Toys Can Do
Part of the Smithsonian: Informational Text series
Toys are designed to do different things. Learn how a toy's design affects its function with this STEAM book for kindergarten that makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kids ages 4-6.
Growing Plants in Space
Part of the Smithsonian: Informational Text series
Have you ever heard of a space farmer? Space farmers are astronauts who have received special training to learn how to grow plants in outer space. Learn about the challenge of farming in outer space with this high-interest STEAM book created in collaboration with the Smithsonian Institution. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8. Ignite a curiosity about STEAM topics with this high-interest text!
Protecting a Sinking City
Part of the Smithsonian: Informational Text series
Imagine a city with no cars or streets and where people ride boats to get around. This place is Venice, Italy. Built on a lagoon, Venice is in trouble. The city is sinking, and engineers are racing to save it before it is too late. Learn about the efforts to save Venice from the sea. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
Mimicking Nature
Part of the Smithsonian: Informational Text series
Have you ever wondered where inventors get some of their ideas? This answer may surprise you: sometimes the inspiration comes from plants! Learn how some tiny plants have made a huge difference in the world. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
Making Music
Part of the Smithsonian: Informational Text series
How do the levers, hammers, and strings of a piano work together to make music? How do the size and shape of a trumpet's bell affect its sound? Find the answers to these questions--and more--with this STEAM book that will ignite a curiosity about STEAM topics through real-world examples. Created in collaboration with the Smithsonian Institution, it features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' early childhood literacy skills and is ideal for 1st grade students or children ages 5-7.
Powered by the Sun
Part of the Smithsonian: Informational Text series
Learn how scientists channel energy from the sun to power awesome innovations! Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this STEAM book that is ideal for 1st grade students or ages 5-7.
Helping Injured Animals
Part of the Smithsonian: Informational Text series
Learn how prosthetic devices and 3D printing are being used to help injured dogs, cats, elephants, and dolphins with this fun and informative book. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' foundational literacy skills and is ideal for 1st grade students or ages 5-7.
Making Water Safe
Part of the Smithsonian: Informational Text series
Everyone needs clean water to live. But not everyone has access to clean water. Learn how people around the world are working hard to solve the clean water problem! Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' foundational literacy skills and is ideal for 1st grade students or children ages 5-7.
Raising Silkworms
Part of the Smithsonian: Informational Text series
Silk is an expensive fabric that is valued for its texture and durability. Learn how silk is harvested from silkworm cocoons with this STEAM book that will ignite a curiosity about STEAM topics through real-world examples. Created in collaboration with the Smithsonian Institution, this book features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this book that is ideal for kids ages 5-7.
Playing With Wind
Part of the Smithsonian: Informational Text series
Have you ever wondered how the wind makes a kite fly? Learn about the wind with this fun STEAM book for kindergarten that makes it easy for parents and teachers to introduce STEAM and beginner science topics to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students and ages 4-6.
Pulling Taffy
Part of the Smithsonian: Informational Text series
Taffy is a sweet treat that was first made at a beach town long ago. Learn how saltwater taffy was made in the past and how it is made today with this fun and informative STEAM book! Perfect for kindergarteners, this title makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is ideal for makerspaces and introduces grade K students to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for children ages 4-6.
High-Speed Cars
Part of the Smithsonian: Informational Text series
Learn how high-speed cars are built to outpace ordinary cars and beat the competition every time they hit the track! High-speed cars turn heads. They impress fans and break records when they fly toward the finish lines. Learn how they perform so well in this STEAM book. Created in collaboration with the Smithsonian Institution, this book will spark curiosity through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and takes students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in physical science fields. Explore exciting science topics for older readers with this STEAM book that is ideal for secondary students or ages 10-14.
Studying Snowflakes
Part of the Smithsonian: Informational Text series
Snowflakes are one of nature's most fascinating wonders. Learn how snowflakes form with this fun STEAM book perfect for 1st grade students and early readers. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this STEAM book that is ideal for kids ages 5-7.
Learning About Sharks
Part of the Smithsonian: Informational Text series
This fun and informative STEAM book about sharks makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
Animal Health at the Zoo
Part of the Smithsonian: Informational Text series
Learn how zookeepers work to keep animals in zoos safe, happy, and healthy in this STEAM reader! Zoo animals are living creatures who need proper care throughout their lives. Encouraging animals to satisfy their natural instincts is an important part of a zookeeper's job. Created in collaboration with the Smithsonian Institution, this book will inspire curiosity about the megalodon and paleontology. It features a hands-on STEAM challenge that is perfect for makerspaces and walks students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in the National Zoo. Explore advanced science topics for older readers with this STEAM book that is ideal for secondary students or ages 10-14.
Amazing Tales of Plant Survival
Part of the Smithsonian: Informational Text series
From Joshua trees to Venus flytraps, discover some amazing plants in this STEAM book! An unusual plant with only two leaves has survived for almost 500 years in Africa. Deep in a swamp, a beautiful plant curls a sticky leaf around a fly and digests it. Explore how these plants survive and thrive in harsh environments. Created in collaboration with the Smithsonian Institution, this book will spark curiosity about plants. It features a hands-on STEAM challenge that is perfect for makerspaces and walks students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in life science fields. Explore advanced science topics for older readers with this STEAM book that is ideal for secondary students or ages 10-14.
Living in Sunlight Extremes
Part of the Smithsonian: Informational Text series
Imagine getting ready for bed when the sun is still shining, or eating lunch when it's dark outside. How are such things possible? Learn how people in places such as Alaska, Norway, Iceland, Sweden, and Canada cope with days and days of sunlight and darkness. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
What Toys Can Do
Part of the Smithsonian: Informational Text series
Toys are designed to do different things. Learn how a toy's design affects its function with this STEAM book for kindergarten that makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
Gravitational Interactions
Part of the Smithsonian: Informational Text series
What goes up must come down…unless it's in outer space! How do astronauts handle changes in gravity? Find out how the amazing force of gravity affects objects on Earth, the moon, and more. Created in collaboration with the Smithsonian Institution, this STEAM book will inspire curiosity about gravity through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and takes students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in physical science fields. Explore advanced science topics for older readers with this STEAM book that is ideal for secondary students or ages 10-14.
Making Crayons
Part of the Smithsonian: Informational Text series
Learn how crayons are made with this fun and informative STEAM book! Perfect for kindergarteners, this title makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is ideal for makerspaces and introduces grade K students to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for children ages 4-6.
Sonar and Submarine Technology
Part of the Smithsonian: Informational Text series
Dive into an exciting new world through submarines and sonar! The world beneath our oceans' surfaces is dark, cold, and mysterious. It's also a critical ecosystem. Scientists use high-tech underwater vehicles and sound-based technology to see the unseen, map the unknown, and learn about new species in the deepest parts of the ocean. Created in collaboration with the Smithsonian Institution, this STEAM book will inspire curiosity about deep-sea creatures and corals. It features a hands-on STEAM challenge that is ideal for makerspaces and takes students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in physical science fields. Introduce engaging science topics to older readers with this STEAM book that is perfect for secondary students or ages 10-14.
Piecing Art Together
Part of the Smithsonian: Informational Text series
What do toothpicks, dryer lint, plastic bottles, and soup cans have in common? They are all items that have been used to create art! Found art is a type of art that involves creating pieces from found objects that are not usually considered to be artistic. Learn how these ordinary objects are made into beautiful art. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
Folding Paper
Part of the Smithsonian: Informational Text series
Paper is paper, no matter how it is folded. It can be a paper airplane. It can be a paper boat. Learn about the fun shapes that paper can be folded into with this STEAM book. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to introduce STEAM to their youngest learners. The real-world examples make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. With a single repetitive phrase, it helps beginning readers learn to read and is ideal for kindergarten students and ages 4-6.
Creating a Habitat
Part of the Smithsonian: Informational Text series
Take a virtual tour of the Smithsonian National Zoo's Small Mammal House with this high-interest STEAM book! Along the way, learn how zookeepers designed a habitat for the black-footed ferret, an animal once thought to be extinct. You'll also learn about the many factors the keepers take into consideration when designing zoo enclosures. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. This STEAM book is ideal for ages 6-8 and is especially appealing to reluctant readers.
The Science of Gems
Part of the Smithsonian: Informational Text series
Colorful gems sparkle and shine. Where do these precious stones come from? Learn about gemology, the science and study of gems, with this informative book created in collaboration with the Smithsonian Institution. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8. Ignite a curiosity about STEAM topics with this high-interest text!
Solving Problems at the Zoo
Part of the Smithsonian: Informational Text series
Smithsonian's National Zoo is one of Washington DC's most popular attractions. Tag along with the zookeepers and learn about the unique problems they face and their creative solutions to keeping the zoo animals happy and healthy. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Take a virtual tour of the National Zoo with this STEAM book for 1st grade students and ages 5-7.
Cooling Off
Part of the Smithsonian: Informational Text series
When it's hot outside, what can you do to stay cool? People have found many ways to cool off and cool down. How cool is that? Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' early childhood literacy skills and is ideal for kids ages 5-7.
Staying Afloat
Part of the Smithsonian: Informational Text series
This STEAM book for kindergarten makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM and basic science topics easier to understand and teaches the concept of buoyancy. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kids ages 4-6.
Making More Doughnuts
Part of the Smithsonian: Informational Text series
Have you ever wondered how doughnuts got their round shape? Find out the answer with this fun STEAM book for kindergarten that makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students and ages 4-6.
Playing with Wind
Part of the Smithsonian: Informational Text series
Have you ever wondered how the wind makes a kite fly? Learn about the wind with this fun STEAM book for kindergarten that makes it easy for parents and teachers to introduce STEAM and beginner science topics to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kids ages 4-6.